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Simple questions answered

#1

Q: What is the goal of this game ?
A: It is an Open World of a full scale galaxy, there is no official missions, but the emphasis is in construction, maintenance of your constructions, and the exploration of the galaxy. 

Q: When will this game be available to play ?
A: The Alpha version is due for summer of 2018. 

Q: How much will it cost ?
A: The price will start at $15 USD, and will increase at every new version. 
If you buy the Alpha, you will also have access to the Beta and the Final versions. 
If you donate now (minimum of $5 USD) you will automatically have access to the game when the Alpha is released.  

Q: Will this game be available on Steam ?
A: It is not in our plans for now, but that could change. 

Q: Is this a true interactive multiplayer game ?
A: Yes, players can see and interact in real time, like in most multiplayer games. 

Q: Is it easy to play ?
A: No, this is not a game for everyone. You need a strong interest in science and astrophysics. 
Nonetheless, you can still play multiplayer with the help of your friend who has the required knowledge, and start to learn this way !
The learning curve is very steep, it's an educative game. 

Q: Is there a PVP aspect ?
A: It is mainly an Open World COOP for construction and exploration, but this does not prevent PVP if you're able to build your own weapons. 

Q: Can we play SOLO as well ?
A: Yes, this game can be executed in solo mode  for practice of crafting without disturbance, and no need for internet connexion. 

Q: Is it an MMO or can we create our own server to play with our friends ?
A: There will be a main server to play with the community, but you could also create your own private server (see minimum configuration below). 

Q: What is the minimum requirements to play the game ?
A: Intel Core i5, 8GB RAM and a dedicated graphics card with DX11 support. 

Q: What is the recomanded requirements to play the game at full quality ?
A: Intel Core i7, 16GB RAM, GTX1080 or equivalent. 

Q: What is the minimum requirements to run a private server ?
A: Intel Core i7, 16GB RAM and a dedicated SSD with at least 60GB, internet connexion of 100Mbps. 

Q: Will this game be available for Consoles ?
A: No plans for the moment, but in the future it is possible.  

Q: Will it work in VR ?
A: That is in our plans for the future. 

Q: Will there be Aliens ?
A: All intelligent characters will be other players, you will never see any humanoid NPC in this game. 
That being said, there will be non-sentient alien animal life on some planets, but not in the Alpha version. 

Q: What is the size of Galaxy4D's universe ?
A: Galaxy4D's universe involves a complete galaxy of 100,000 light-years of diameter, procedurally generated. 

Q: How many planets can we visit ?
A: All planets of the galaxy are accessible. There are more than a hundred billion planetary systems, each with hundreds of planets and moons. Do the math !

Q: What is the size of planets ?
A: There are celestial bodies of all realistic sizes. 
From small asteroids less than one kilometer of diameter, to giant planets twice the size of earth, up to stars thousands of times the size of our sun... 

Q: Is there crafting in this game ?
A: Yes, in fact all objects (spaceships, stations, rovers,...) in this game will be built by players. 

Q: Can we be more than one player inside a spaceship ?
A: Yes, many players can be walking around inside a spaceship while another is piloting it. 

Q: Is the day-night cycle simulated on planets ?
A: All planetary movement is simulated in real time in a realistic manner. 

Q: How long does the day last on a planet ?
A: Depending on the planet, number of suns, planetary movement and your position on the planet, it can very well be 10 minutes or hundreds of years, and potentially a couple of eclipses in the mean time... 

Q: Are aerodynamics simulated on planets with an atmosphere ?
A: Yes, you may design and build your own airplane and fly it with real flight physics. 

Q: Is there a temperature variation on planets ?
A: Yes, based on the distance and angle of the sun(s), position on the planet, altitude, current weather and atmospheric composition.
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#2

@ZOlivier i just thought of something. What about kinetic energys? How will this sim handle say a "Planet Killer" asteroid or even a smaller mile long asteroid coming into atmosphere at say 56,000 MPH or faster? And what about any bases/cities/players/stations/spacecraft in the vicinity of ground zero in a multiplayer enviroment?
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#3

(2018-04-22, 22:45)RedneckKSP Wrote: @ZOlivier i just thought of something. What about kinetic energys? How will this sim handle say a "Planet Killer" asteroid or even a smaller mile long asteroid coming into atmosphere at say 56,000 MPH or faster? And what about any bases/cities/players/stations/spacecraft in the vicinity of ground zero in a multiplayer enviroment?

Asteroid hits and planet damage will be simulated, it's in our plans. 

In the current state of the game it is actually possible to "add" a persistent crater with a specific radius at a specific location on any planet. 

The effects of such an asteroid impact or bomb (explosion visuals/sound/shockwave and induced damage to any nearby object) can be implemented quite easily in a future release, possibly in Alpha 3.
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ZOlivier, 
Main developer and Founder of Galaxy4D
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#4

Quick question about the procedural generation of planets.

Do planets have a defined mass with resources embeded inside them? can mass be extracted from the planets for future construction and theoroetically; if the mass does shrink, could a clan theoretically make a super weapon to vaporize a planet into a astroid of death if players were dedicated enough.

Your first commandment would suggest that a planet killer would be plasable to create which I think would be far more entertaining than running on the surface with a pickaxe.
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#5

(2018-04-26, 14:22)System Wrote: Quick question about the procedural generation of planets.

Do planets have a defined mass with resources embeded inside them? can mass be extracted from the planets for future construction and theoroetically; if the mass does shrink, could a clan theoretically make a super weapon to vaporize a planet into a astroid of death if players were dedicated enough.

Your first commandment would suggest that a planet killer would be plasable to create which I think would be far more entertaining than running on the surface with a pickaxe.

All planets in the game do have a defined mass and many elements (from the periodic table) with their respective ratio at different locations. 

However, a planet's mass will not be reduced by mining, otherwise it would throw off orbital parameters that need to be "on rail" based on current timestamp. 

Also, if you want to destroy a whole planet, or considerably reduce one's mass enough to makes a measurable difference, by mining and bringing the extracted materials to space, the amount of energy required to do so is impossibly huge, we would be talking about a Type 2 civilisation on the kardashev scale. 
Galaxy4D aims at hosting type 0 and 1 civilisations, not much more technologically advanced than we would be in the next 100 years. 

The planets in this game are true to scale, which means that it might take millions of players thousands of years to mine a whole planet the size of our moon.  
In Galaxy4D, even though it would be possible to build the Death Star to scale in a "unlimited resources" mode, it would still take a very long time and it will simply not be feasible on the realistic game mode. 

Asteroids will be handled differently, It would be possible to completely mine one or reduce its mass considerably. 
An asteroid can even be pushed to change its direction and have it impact a planet. 

As for walking around with pickaxes, it is not going to be practical in this game. 
Mining rigs in Galaxy4D will rather look more like how we currently mine on earth, with an added touch of futurism.
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ZOlivier, 
Main developer and Founder of Galaxy4D
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#6

If we donated several months back how do we download the pre alpha version of the game.
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#7

(2018-09-22, 12:56)crasylap Wrote: If we donated several months back how do we download the pre alpha version of the game.

https://galaxy4d.com/pledge.php?download
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ZOlivier, 
Main developer and Founder of Galaxy4D
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